Hold Your Own Free Download (v10.0.12)
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SanDisk has a Micro SD card with a capacity of 1TB, which is a fantastic option for Switch owners who plan to download a lot of games, but it's naturally a little more on the pricey side. If you have that sort of cash to spend, this is currently the ultimate option for your Switch.
@rjejr How does it turn off your Wii U's internal storage Downloads will automatically save to the USB-storage when it's plugged in, but you're able to move the gamedata freely afterwards between internal storage and USB-storage on Wii U. That's why I place savegames and gamedata of more social games on the internal storage, so I don't have to bring the USB-storage if I take the Wii U with me to a friends house.
My advice / 2 cents on this subject, is to settle for 128GB at max. This should give you at least a year of normal gaming use. Maybe even more. Feel free to buy a 512 or even 1 To when you'll start to fill that up, for the price of the 128GB today. No need to break the piggy bank for the sd cards, reserve your money for the games.This isn't the vita.
@Thermoclorn you'll have patches that could quickly eat up your GBs. The biggest patch I've had to download on PS4 was close to 10GB. With patches being so commonplace these days I fear Switch will too suffer day 1 patch syndrome.
If you buy a Switch and Day 1 install a 64GB SD card, and then the Switch automatically downloads all saves, patches, season pass info and DLC TO THE SD CARD like the Wii U does, then for all intents and purposes your internal storage isn't being used, b/c not everybody is going to go into settings and start moving stuff around. It becomes wasted space.
So back to my original comment, and your reply, I hope you are right and the OS is set up to either ask you every time where you want to download something to, or you can at least set up a defualt when you install a SD card. Something like \"SD card detected, would you like to make this your default download location for eShop purchases or continue to use the internal memory\". I'll be happy if they offer either of those options. If it's automatic to the SD card, then the internal storage is going unused by most people.
As I explained in the other storage article just remember to pay attention to the WRITE speeds on micro SD cards and your internet connection speed. Most of the cheapies only have a 20mb write speed and if you're like me who has a 30mb internet connection your download speeds would be held back by the card. If you have a fast internet connection look for the cards that support 4K that have 60 - 90mb write speeds that make them a little more future proof. I learned this from Spawn Wave who had a whole video on the subject.
@rjejr the multiple SD card comment was in part a comment in general, but also related to the whole \"day one patch\" or multiple downloads issue. If you're not going to empty your wallet for that big, 256GB card or bigger (when they arrive), then it wouldn't really seem all that unthinkable that you would indeed have to take multiple SD cards with you, and small as they are, it would still be anything but user-friendly, for the reasons I previously mentioned. (small so easy to lose, and what games or saves are on which card and so on)
@Captain_Gonru But who says it's going to be broken I could honestly care less in what age we live in, it is still the age of Nintendo delivering complete products, save for extremely minor patches, and those would take all but a minute to download, even if you take your game to a friend's house.
Something less likely, but an option I won't rule out as of yet, is that the cartridge will have some capability to write a big file to it only ONCE, so much like burning a DVD on your PC, which could mean that after purchase of the game, you insert the game cartridge into the Switch and you then get a pop up message telling you that you first need to download the patch and that the cartridge will then be secured so the game can be played.
This somewhat confirms your choice of card with the Samsung EVO+ brand. A year ago (which still other than the now just out 256GB card) this came out and it's on the nose. They bench tested all those cards in like 4 differing ways that read/write are done. Ultimately in the end for the price and performance the Samsung EVO+ model of cards (64 in particular but the 128 is all the same as is the 32GB) have the fastest reading and writing capabilities. This is KEY for someone who intends to be a big downloader for their main games or just for eshop and virtual console. If you're not set on the Evo+ the EVO performs almost as well and are cheaper yet.
Mario Kart 8, including DLC had a 7GB file size. Super Smash Wii U was 15.9 GB, I do not know if that includes DLC. Personally, 32GB sotrage was low in the Wii U. I bought all my games in disk format. Only downloaded the following indie games Shovel Knight, Steam World Dig, Runbow. DLC of Mario Kart 8, Splatoon, Super Smash Bros U and any other major Nintendo game that may have release DLC. Main games, Wind Waker and Fatal Frame. Had to delete some games to be able to play Fatal Frame. So I guess, that as long as you buy your games in physical format, you will be alright for quite some time. Wait and see if updates and DLC consume your storage like in PS4. THEN buy a card. 40GB would have been perfect for my Wii U.
Is the main reason for not being able to put a whole game cartridge to a SD card because people would just share all there games for free There is ways to stop it. Once it's downloaded that game on SD card can only be played on you switch. It's basically linked to it. So then you can't just take your SD card and play a game on another switch. They could also have something built in where it can only be downloaded 1x and if something goes wrong you contact ninetendo with proof of purchase. (Once online is up and going). Also 1x per month you have to put in the physical cartiage to keep playing. YES I KNOW I could just download a digital copy but I like to also have the physical copy in case I were to trade it in. They already do this with digital games now but you have to deactivate your old system.
I have seven physical games with updates and save data and six downloads and I've still got plenty of memory left. I can see how a few big game downloads could suck up your memory very quickly, but it seems unfair to say that additional memory is essential.
@huyi Switch doesn't install anything from the game card to your internal memory. Games just runs straight from the card. Patches and game saves will use up your internal memory, but not at an alarming rate. The only exception to this seems to be a couple of large upcoming third party games where they've avoided the costs of using a larger capacity game card by forcing you to download parts of the game. I have physical games like Breath of the Wild, Mario Kart 8 DX, ARMS, Splatoon 2, Pokken Tournament DX and Super Bomberman R and downloads like Minecraft, FAST RMX and Overcooked with no additional memory (and I'm not running out either).
now normally, I advocate buying higher quality when it comes to electronic accessories for your computers and such, and though a lot of times \"you get what you pay for\", when it comes to micro sdxc cards, I have had great success with those $10-$15 256GB cards on ama-you know who, and such, I really prefer cart games, but some of the updates for the games I have, or those carts that offer multiple games like Bayonetta 1&2 or Resident Evil collection give you one but you have to download the others eat up storage REALLY quick and you'd be surprised how fast that 64GB card you just got goes bye, bye, the generic sdxc cards work great if formatted right by using the free San Disk formatter then formatting in the Switch, you'll be set great
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