Other scholars assert that this period was the most dangerous of all. In The Narrow Margin, published in 1961, historians Derek Wood and Derek Dempster believed that the two weeks from 24 August to 6 September represented a real danger. According to them, from 24 August to 6 September 295 fighters had been totally destroyed and 171 badly damaged, against a total output of 269 new and repaired Spitfires and Hurricanes. They assert that 103 pilots were killed or missing and 128 were wounded, which represented a total wastage of 120 pilots per week out of a fighting strength of just fewer than 1,000. They conclude that during August no more than 260 fighter pilots were turned out by OTUs and casualties in the same month were just over 300. A full squadron establishment was 26 pilots whereas the average in August was 16. In their assessment, the RAF was losing the battle. Denis Richards, in his 1953 contribution to the official British account History of the Second World War, agreed that lack of pilots, especially experienced ones, was the RAF's greatest problem. He states that between 8 and 18 August 154 RAF pilots were killed, severely wounded, or missing, while only 63 new pilots were trained. Availability of aircraft was also a serious issue. While its reserves during the Battle of Britain never declined to a half dozen planes as some later claimed, Richards describes 24 August to 6 September as the critical period because during these two weeks Germany destroyed far more aircraft through its attacks on 11 Group's southeast bases than Britain was producing. Three more weeks of such a pace would indeed have exhausted aircraft reserves. Germany had seen heavy losses of pilots and aircraft as well, thus its shift to night-time attacks in September. On 7 September RAF aircraft losses fell below British production and remained so until the end of the war.
Interestingly, it'll be different to Company of Heroes 2 in one key way: "I think another lesson we've learned from our players," Littman says, "is that in Company of Heroes 2, commanders were sometimes seen as a bit pay-to-win because not everyone had access to them - and it wasn't necessarily full pay-to-win, just that some commanders may have been overpowered at launch, so if you buy an overpowered commander that hasn't been balanced correctly yet, it is kind of an advantage. So we totally understand that, and we want to make sure that that is not how we do Company of Heroes 3, that it's about being fair and balanced for everybody, people can all have access to the same content." 2b1af7f3a8