Heaven was a DirectX 11 benchmark where you could explore a mythical village floating in the cloudy sky. The buildings and structures in the village were highly detailed and realistic thanks the use of dynamic tessellation, compute shaders, and shader model 5.0.
I downloaded the program today onto my new computer running windows 10 and so far it is running perfectly. I have yet to see if it uploads ok, but I am confident it will. It does look a little different but I am used to seeing it on windows 8. I am so thankful you are doing this as I have tried a few of the newer movie making things and they are too hard for me to learn. I have used this program for about 15 years before they stopped supporting it.
Sidetracked into wsus. Creating a 2022 vm per grouping of os downloads solved wsus stability. Tons of space needed for downloads but now that I know it works I can let it download and work on the vms for below windows 2000. Manually importing all ms catalog updates into wsus looks like it'll be fun so hopefully someone has figured out how to automate that.
Last week CodeWeavers had released CrossOver Games, which is a more frequently updated version of their CrossOver Office software and is optimized for use with Windows games. If you're still using WINE directly, however, you'll be pleased to know that a new release is out today with a number of changes. WINE 0.9.59 has improved support for Microsoft's .NET framework, improved service handling through a separate services.exe process, support for ATI's fragment shader, improved support for HTTP proxies, window management fixes, and pre-compiled fonts can now be found in the WINE source tree. In addition, there are also a number of bug fixes. Head on over to Wine HQ for the full change-log and download links. 2b1af7f3a8