Real Sound Synthesis For Interactive Applications Cook Perry R
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Virtual environments such as games and animated and "real" movies require realistic sound effects that can be integrated by computer synthesis. The book emphasizes physical modeling of sound and focuses on real-world interactive sound effects. It is intended for game developers, graphics programmers, developers of virtual reality systems and traini
Virtual environments such as games and animated and "real" movies require realistic sound effects that can be integrated by computer synthesis. The book emphasizes physical modeling of sound and focuses on real-world interactive sound effects. It is intended for game developers, graphics programmers, developers of virtual reality systems and training simulators, and others who want to learn about computational sound. It is written at an introductory level with mathematical foundations provided in appendices.Links to code examples and sound files can be found on the Downloads/Updates tab.
The rest of the course covers a wide range of topics, including techniques for vocal synthesis, a particle system for ensemble sounds, and how to shape noise textures to synthesize natural ambiances. The next session discusses how to combine these techniques to model complex instruments such as the guitar. This includes an interesting interview with Julius O. Smith, a pioneer in this field, where he talks about the many challenges involved in modeling these instruments and some clever tricks to overcome them. The final session demonstrates how to interactively control these models. 2b1af7f3a8