Puzzle Bobble 3 (also known as Bust-A-Move 3) is an action puzzle video game developed by Taito. The second sequel to Puzzle Bobble, it was released for arcades in September 1996 and later ported to the Sega Saturn, PlayStation, Game Boy, Nintendo 64 and Microsoft Windows. Like its predecessors, the player is tasked with shooting balls at groups of balls, creating groups of three or more, which are then removed from play. Further ports for the Nintendo Switch, PlayStation 4 and Xbox One were released in February 2023 by City Connection alongside Puzzle Bobble 2.
The version of the game for the PlayStation and Nintendo 64 featured refreshed graphics and new features. It was released as Bust-A-Move 3 DX in Europe (versions for the Game Boy and Microsoft Windows were exclusively released there) and Bust-A-Move 99 in the United States. In Japan, the Nintendo 64 port was released as Puzzle Bobble 64, while the PlayStation version was released as Puzzle Bobble 3 DX.
The game completely abandons the idea of previous titles that the playfield is being pushed down by some sort of mechanical device and instead attaches groups of bubbles to nodes that move downwards. When a node is no longer connected to any bubbles, it will disappear and when all nodes in a level have vanished the level is complete. As a result, shooting a bubble to the top of the visible playfield without striking any bubbles causes it to bounce and travel back downwards. The player is not penalised if such bubbles again leave the playing field without attaching to anything (except for adding to the number of moves until the field is pushed down by one empty line). Despite this, some versions include a reimplementation of the Puzzle Bobble 2 levels now built around nodes (entitled Version 2.5).
This game also marks the introduction of rainbow bubbles into the series - bubbles that are initially transparent and filled with a rainbow. If an adjoining bubble is burst, the rainbow bubbles switch to the colour of the burst bubble, allowing the player to build up chain reactions.
Puzzle Bobble 3's developer, Taito, also published the game in Japan. The U.S. division of Acclaim Entertainment, which held the rights to publish Taito's games in the Western hemisphere, had dropped support for the Sega Saturn in mid-1997, so the Saturn version was published in North America by Natsume instead. However, Acclaim's European division published the Saturn version in PAL territories.
The Saturn port received moderately positive reviews, with critics voicing approval for the introduction of multiple playable characters with their own individual abilities, the vast number of levels included in the collection mode, and the intensity of the multiplayer gameplay. However, most questioned whether the game's improvements to the series formula were enough to warrant a purchase for gamers who already owned Bust-a-Move 2. GamePro found the reuse of the previous installment's soundtrack and the limited changes to the gameplay in particular doused much of the excitement for the game. Next Generation disagreed, asserting that "it's arguable that the formula Taito and Natsume hit on with the Bust-A-Move series needs no major improvements and is sure to please any puzzle fanatic. A must-have classic game."
Sega Saturn Magazine concluded that while the game's one-player modes lack sufficient longevity, they are highly enjoyable, and the two-player mode makes Bust-a-Move 3 a great purchase for puzzle fans. While Dan Hsu of Electronic Gaming Monthly argued that the Bust-a-Move games are mindless compared to other action puzzlers, his three co-reviewers all found the game to be great fun, and felt the enhancements were enough to make it worthwhile for veterans of the series. Kraig Kujawa summed up that "This game has about everything one could ask for from a sequel that keeps the original gameplay intact."
This is a first for SFG in some ways: while the super belated Neptunia VIIR Review was done after I got my PSVR, said game sadly had the compatibility break down and thus made that component unusable. Thus, with Puzzle Bobble 3D having both a 2D and VR mode, I decided to check both options out, leading to this being a review that should hopefully inform users in both camps if the game is right for them or not.
Puzzle Bobble game director Tsuyoshi Tozaki said the new entry would "of course include its trademark simple gameplay so anyone can play it". The team is also taking notes from Bubble Bobble 4 Friends, where you can have fun with friends and family - so it's packing "all those ideas" from that game into this new one.
As for the launch date, it's "only just started with development" - "so it's still a way off, but the whole team is hard at work and is determined to make it a fun game". Keep in mind, no platforms have been confirmed just yet, either.
I love the puzzle game genre and historically this has been one of my favourite puzzle video game series. There was one DS iteration of PB that stood out in particular. This is good news and would suit the Switch
Awesome, I love the Puzzle Bobble games, and hope the new one is solid! It's been somewhat long since the last game, and since many of them were handheld there was less emphasis on horizontal stage layouts.
Not counting Touhou Spell Bubble (which briefly featured in the YouTube video), the last such Puzzle Bobble game was Universe on the 3DS. It was a somewhat underwhelming title that couldn't follow Puzzle Bobble Galaxy on the DS.
Publisher City Connection has announced Puzzle Bobble 2X / BUST-A-MOVE 2 & Puzzle Bobble 3 / BUST-A-MOVE 3 S-Tribute for Nintendo Switch and other major platforms, with a launch date of 2 February 2023. The collection will feature ports of the arcade games Puzzle Bobble 2X and Puzzle Bobble 3, as well as four home console versions released in Japan and abroad, with added original modes.
Puzzle Bobble is a series of puzzle games in which the player fires bubbles from the bottom of the screen, and the bubbles pop when three or more of the same color stick together. The player clears each stage when they meet the conditions for that stage. Higher points are scored when many bubbles are dropped at once or when bubbles are popped by shooting bubbles and bouncing them off the walls.
Have fun playing alone in puzzle mode, where you can take your time solving puzzles, or with a friend in versus mode, where you fire bubbles at each other. Enjoy ports of the arcade games Puzzle Bobble 2X and Puzzle Bobble 3, as well as four home console versions released in Japan and abroad, with added original modes.
・Rewind: Rewind gameplay a by certain amount of time and resume. ・Slow Mode: Slow game pace down with a single button press. ・Quick Save/Load: Save game state at any point. ・Unlimited Credits: The limit on the number of continues can be disabled, allowing for infinite continues. ・Scan Lines: Mimics the nostalgic CRT monitor display.
Players can change various game settings such as game difficulty, and also reproduce the atmosphere of arcade display settings at that time. Players can also compete against each other from all over the world with their high scores*.
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Bub and Bob are in for a surprise when their island vacation takes an unexpected turn for an epic, bubble-popping adventure! Explore lush tropical islands, peaceful lakesides and even the pyramids while solving 100 new puzzles in Puzzle Bobble's first-ever 3D and VR experience. Celebrating Bub's 35th anniversary, Puzzle Bobble returns with bubble-popping gameplay and characters you love, including an all-new score by Zuntata, the composers for the original series!
Bubble Shooter is such a simple and straightforward game that it might look deceivingly easy. However, there is more to it than what meets the eye. If it was as easy as it looks, it would be hard to explain why it is so much fun and addictive. And since it has a challenging aspect to it, it also means that there are Bubble Shooter tricks that players can resort to in order to increase their scores and chances of winning.
The goal in any Bubble Shooter game is to clear the bubbles in the puzzle. This can be achieved either by directly shooting and popping the bubbles or by cutting their connection to the puzzle. When they are no longer attached to any other bubble, they fall down and explode once they hit the bottom of the game screen. This can help you remove several rows of bubbles right away with the least amount of shots. Plus, detached bubbles are worth more points than popped ones. Therefore, the more you detach, the higher your score will be.
When you shoot a bubble at the walls, it bounces against it and changes its course. More often than not, this trajectory change allows you to hit and pop bubbles that may be out of your reach when shooting straight. The walls are, thus, one of the most important strategic elements in a Bubble Shooter game. Try aiming at the walls to check how the bounce would affect your shot. Pay attention to which bubbles you can reach using the bounce but not with a straight shot and try to see if it is possible to create or eliminate a group of hanging bubbles.
In line with the previous tip, you can also bounce your shot between the walls themselves. A double or a triple bounce of your shot changes its trajectory significantly while keeping the range low. This trick is especially useful when you have a barrier of bubbles right in front of your weapon preventing you from aiming at bubbles in the center of the puzzle. 2b1af7f3a8